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Codename eagle
Codename eagle






Sunsets, clouds and a brilliant haze effect are gorgeous. I thought that the sky textures were fantastic. The graphics in this game are a real mixed bag as well. While you can eventually get used to the idiosyncrasies of the flight modeling (and the rest of the vehicular models to a lesser extent), there's a steep learning curve here. This isn't much of a problem in basic flight, but just try engaging in a dogfight sometime. The engine that powers the normally planar world of most shooters is ill suited to handle movement in the third plane. This is the first real issue you'll have with the game. The idea of having a cinematic action game where you can run around on foot, drive tanks and fly planes necessarily involves some compromises in the area of physics and control. In terms of concept, this game is as solid as any and in the end may have even been a little overly ambitious. But while it's certainly a great deal of fun, Codename Eagle winds up falling far short of the mark in a few key areas. You do this basically by running around killing folks and blowing up stuff that belongs to them. Your job, as a commando in the Shadow Command, is to operate behind enemy lines to stop the Russian juggernaut. The Revolution never occurs and Russian forces begin the conquest of Europe in the 1920s. His son Pietre steps in and turns Russia into a mighty war machine. The Tsar of Russia is murdered just before the Revolution. You're an action hero in an alternate history setting. For those of you who haven't read the preview for this game, let me give you the quick version.








Codename eagle